TL;DR: Good job, Rasul Mono. The Guise is a great game so far.
[/et_pb_text][et_pb_post_title title=”off” categories=”off” featured_image=”off” _builder_version=”4.6.5″ _module_preset=”default” title_font=”Titillium Web||||||||” meta_font=”Titillium Web||||||||” meta_text_color=”#ffffff” locked=”on”][/et_pb_post_title][/et_pb_column][/et_pb_row][/et_pb_section][et_pb_section fb_built=”1″ _builder_version=”4.6.5″ background_color=”#fffefc” width=”100%” width_tablet=”100%” width_phone=”100%” width_last_edited=”on|tablet” custom_padding=”0px||1%||false|false” locked=”off”][et_pb_row column_structure=”2_3,1_3″ use_custom_gutter=”on” gutter_width=”3″ custom_padding_last_edited=”on|phone” _builder_version=”4.6.5″ width=”100%” width_tablet=”100%” width_phone=”” width_last_edited=”on|desktop” max_width_last_edited=”off|tablet” module_alignment=”center” custom_margin_tablet=”” custom_margin_phone=”|auto||auto|false|false” custom_margin_last_edited=”on|phone” custom_padding=”2.5%|0%||0%|false|true” custom_padding_tablet=”|3%||3%|false|true” custom_padding_phone=”|3%||3%|false|true”][et_pb_column type=”2_3″ _builder_version=”4.6.5″ custom_padding_tablet=”|1%||1%|false|true” custom_padding_last_edited=”off|desktop”][et_pb_text _builder_version=”4.6.6″ header_2_font_size=”30px” module_alignment=”center” hover_enabled=”0″ header_font_size_tablet=”39px” header_font_size_phone=”” header_font_size_last_edited=”on|tablet” header_2_font_size_tablet=”” header_2_font_size_phone=”30px” header_2_font_size_last_edited=”on|phone” sticky_enabled=”0″]Enter: The Guise ? a dark metroidvania game released on October 20th. I?ve logged in around 5+ hours so far, and I can honestly say I?m hooked. While it has its fair share of minor issues, nothing is game-breaking or frustrating enough to put my controller down. Simply put, the easy-to-learn controls and charming story make for an adventure that?s, so far, pleasantly fun and captivating.
Listen to your adults, kids.
In The Guise, you play as Ogden, a trouble-making orphan who did not listen to his caregiver and turned into a monster (listen to your adults, kids). You follow his story journeying through the wilderness, fighting other monsters, and trying to regain his humanity.
What I?ve Enjoyed So Far
In The Guise, you roll, jump, and attack. These three actions make-up the game?s gameplay. While it sounds incredibly simple, the world of The Guise is filled with a variety of monsters who force you to change your pace and utilize these three actions in completely different ways to win.
There are giant bats and fleas who fly around and chase you. There are humanoids who throw poison and charge around with spears. There are even blue electric clams who, just typing this, make me want to bash my keyboard and stop writing this article. I?ve lost my fair share of lives to them.
A variety of monsters, maps, and skills make the game very interesting!
Each monster you encounter will break the pacing you set, forcing you to take a step back and really think about how to proceed. I cannot count how many times I was speeding through a level, only to be stopped in my tracks and be forced to take a more methodical approach to finish the area. This constant change of pace has made the game incredibly fun to play.
I have also enjoyed the level design. Although the game is limited to up, down, and side-to-side movements, it makes the most of it. The game offers enough fluidity in level design to allow you to proceed onwards in any way you want. If I wanted to avoid a few mobs at the top, I can break a barrier, dip low, and enter an entirely new zone underneath ? filled with its own share of monsters, of course. To make it more interesting, there are a bounty of rooms, hidden chests, and eyeball coves to discover. These discoveries reward explorer-type players like me, who can?t move on without checking every nook and cranny of a level.
I’m really digging the art style of this game so far.
What Could Be Fixed
In my five hours of playing, there has only been one issue for me: the eyeballs.
I think the game could benefit from improving the way eyeballs are tracked. Eyeballs serve as the main currency of the game to be spent on skill upgrades, and they are dropped by monsters throughout the world. I think eyeballs ? like the souls of monsters ? should go through walls and be magnetized towards the player. There have been numerous times where a collection of eyeballs would spawn on an unreachable spot on the map because I killed a monster too close to the side or bottom.
Unlike other reviewers, I have not encountered any issue with lag or frames dropping. However, I did encounter a few instances where my character would snap ahead on a ledge in places I should not able to go to.
Up and down up and down…
In the end, The Guise is a gritty and dark metroidvania game that I can recommend at its price. While it has a few instances of minor problems, these problems are greatly outweighed by the simple controls, charming story, and flexible level design that?s made my entire experience enjoyable.
I can?t wait to boot it back up and see what the world has still to offer me.
The Guise was created by solo developer, Rasul Mono. You can check it out on Steam.
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